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Doom 3 perfected weapons read me
Doom 3 perfected weapons read me





doom 3 perfected weapons read me

Moreover, the longer the projectile exists undetonated, the longer the time it will have to attack other enemies within the vicinity with its rays. The weapon is recommended for medium to long-range combat, as firing at a monster up close will severely damage the player due to the weapon's blast radius. It is possible that the Mars facility was planned to be designated as the BFG's ammunition production plant (one of the reasons why Swann was authorized to have a 'hard hand' policy on Betruger). The BFG ammunition itself requires specialized chips to control detonation, preventing mass production of the BFG cell. This is starkly different from the energy canisters used on the Plasma Gun, which store a glowing bright blue mass of energy, which is presumably a main product of the energy facility (EnPro), explaining the abundant supply of plasma energy bottles in the EnPro facility. The green plasma orb serving as the weapon's power source may be related to the green glowing chemical dump of the energy production (fusion process in this storyline produce steam and green sludge) process utilized on Mars. The ammo is reloaded from a magazine compartment located on the left side of the weapon. This noticeably reduces weight but also makes the user more vulnerable as excess energy may detonate should the containment fail. The weight saving may be credited to reducing the projectile energy capacitor or containment field. 'Elite' monsters with a lot of hit points such as the Hell Knight or the Mancubus generally require a double or triple-charged shot to kill, and this weapon is ideal for taking out Arch-Viles quickly, when the Soul Cube is not available.īased on Michael Abrams' report, this BFG is lighter than 'previous prototype models' (hinting an older version or a predecessor). The effects of the weapon are devastating a single-charged projectile can obliterate any weaker monster, whereas a fully-charged shot will kill any monster up to a Vagary. The damage of these rays is 200 (over 10 points per second). The chip identifies and shoots rays at opponents that will debilitate them prior to the explosion of the plasma projectile. The newer version also follows a charge-based system holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge), the status of the charge being displayed on a small monitor (which also displays the ammo count and dispenses the game HUD, just like newcomer Machine Gun, the Chaingun and Plasma Gun). The BFG in Doom 3 mostly functions in a different way from its Doomcounterpart, as the projectile exists in the form of a computer chip contained within a ball of relatively slow-moving green plasma.







Doom 3 perfected weapons read me